Pixel Shaders for Moonlight

David Reveman has just posted a fascinating patch that debuts the support of pixel shaders in Moonlight.

David's patch uses Gallium, and he says:

The current implementation uses gallium's softpipe driver but hooking up the llvm driver as well should be a minor task and give significantly better software performance.

[...]

My current approach is to focus on getting all these things working in software first. By using a OpenVG backend for cairo we can incrementally move to using gallium and hardware for all rendering.

Posted on 07 Jan 2010 by Miguel de Icaza
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