After Zoltan got us some nice 20% of performance back in the compiler by providing the GC with object maps and having the compiler drop unused structures early on, I felt compelled to do some performance work myself. My results not as impressive as Zoltan, got us another 10% from using a negative type lookup (it was there, but not fully used) and another 5% from using the new namespace information (Paolo got us a new Mono method to fetch all the namespaces in a type).
Also been fixing plenty of bugs in the compiler so Paolo wont complain when I look at C# 2.0 features. There is one bug that I have tried to fix four times now, and made some progress. I have patches to fix part of this, but not to gracefully handle some of the side effects.
After doing pure bug fixing this weekend, I started the work on C# Iterators, a fascinating new addition to the language. Initially I got pretty scared at them, because I did not have any ideas on how to handle the iterator state. Now that I figured how trivial and simple it is, I started to implement it. This is going to be very nice to use.