PhyreSharp runs on the PS3

Mono on the PS3 has been making some nice progress. Supporting the PS3 requires some special features in Mono, for instance, a static compiler for .NET code for the PowerPC/Cell processor.

PhyreSharp, our .NET binding to Sony's PhyreEngine game engine ran on Thursday for the first time.

Posted on 03 Jul 2009 by Miguel de Icaza
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