PhyreSharp runs on the PS3

by Miguel de Icaza

Mono on the PS3 has been making some nice progress. Supporting the PS3 requires some special features in Mono, for instance, a static compiler for .NET code for the PowerPC/Cell processor.

PhyreSharp, our .NET binding to Sony's PhyreEngine game engine ran on Thursday for the first time.

Posted on 03 Jul 2009