Earlier this year, both Epic Games and CryTech made their Unreal Engine and CryEngine available under an affordable subscription model. These are both very sophisticated game engines that power some high end and popular games.
We had previously helped Unity bring Mono as the scripting language used in their engine and we now had a chance to do this over again.
Today I am happy to introduce Mono for Unreal Engine.
This is a project that allows Unreal Engine users to build their game code in C# or F#.
Take a look at this video for a quick overview of what we did:
This is a taste of what you get out of the box:
This is not a supported product by Xamarin. It is currently delivered as a source code package with patches that must be applied to a precise version of Unreal Engine before you can use it. If you want to use higher versions, or lower versions, you will likely need to adjust the patches on your own.
We have set up a mailing list that you can use to join the conversation about this project.
Visit the site for Mono for Unreal Engine to learn more.
(I no longer have time to manage comments on the blog, please use the mailing list to discuss).
Posted on 23 Oct 2014