We have just released
our first
preview of Moonlight 3.0.
This release contains many updates to our 3.0 support,
mostly on the infrastructure level necessary to support the
rest of the features.
In the release:
- MP4 demuxer support. The demuxer is in place but
there are no codecs for it yet (unless you build from
source code and configure Moonlight to pick up the
codecs from ffmpeg).
- Initial work on UI Virtualization.
- Platform Abstraction Layer: the Moonlight core is
now separated from the windowing system engine. This
should make it possible for developers to port
Moonligh to other windowing/graphics systems that are
not X11/Gtk+ centric.
- The new
3.0 Binding/BindingExpression
support is in.
- Many updates to the 3.0 APIs
The above is in addition to some of the Silverlight
3.0 features
that we shipped with Moonlight 2.0.
For the adventurous among you, our SVN version of Moonlight
contains David Reveman's pixel shader support:
From Silverlight
Parametric Pixel Shader.