Mono has a pure C# implementation of the Windows.Forms stack which works on Mac, Linux and Windows. It emulates some of the core of the Win32 API to achieve this.
While Mono's Windows.Forms is not an actively developed UI stack, it is required by a number of third party libraries, some data types are consumed by other Mono libraries (part of the original design contract), so we have kept it around.
On Mac, Mono's Windows.Forms was built on top of Carbon, an old C-based API that was available on MacOS. This backend was written by Geoff Norton for Mono many years ago.
As Mono switched to 64 bits by default, this meant that Windows.Forms could not be used. We have a couple of options, try to upgrade the 32-bit Carbon code to 64-bit Carbon code or build a new backend on top of Cocoa (using Xamarin.Mac).
For years, I had assumed that Carbon on 64 was not really supported, but a recent trip to the console shows that Apple has added a 64-bit port. Either my memory is failing me (common at this age), or Apple at some point changed their mind. I spent all of 20 minutes trying to do an upgrade, but the header files and documentation for the APIs we rely on are just not available, so at best, I would be doing some guess work as to which APIs have been upgraded to 64 bits, and which APIs are available (rumors on Google searches indicate that while Carbon is 64 bits, not all APIs might be there).
I figured that I could try to build a Cocoa backend with Xamarin.Mac, so I sent this pull request to let me do this outside of the Mono tree on my copious spare time, so this weekend I did some work on the Cocoa Driver.
But this morning, on twitter, Filip Navarra noticed the above, and contacted me:
@migueldeicaza We actually have a working Cocoa backend for Mono SWF (along with lot of fixes that we never ported upstream). It didn't make sense for us to release a big dump, but could be useful for your new effort...
— Filip Navara (@filipnavara) February 20, 2018
He has been kind enough to upload this Cocoa-based backend to GitHub.
There are a couple of interesting things about this Windows.Forms backend for Cocoa.
The first one, is that it is using sysdrawing-coregraphics, a custom version of System.Drawing that we had originally developed for iOS users that implements the API in terms of CoreGraphics instead of using Cairo, FontConfig, FreeType and Pango.
The second one, is that some controls are backed by native AppKit controls, those that implement the IMacNativeControl interface. Among those you can find Button, ComboBox, ProgressBar, ScrollBar and the UpDownStepper.
I will now abandon my weekend hack, and instead get this code drop integrated as the 64-bit Cocoa backend.
Stay tuned!
Posted on 20 Feb 2018