Mono contributor Jonathan has been hard at work and has added support for Generics to Monodoc as well as importing the ECMA documentation for the new generic APIs.
Monodoc now also support man pages (we have a handful now, and we will later add all the mono ones) and we now render using a CSS stylesheet instead of the collection of gross hacks that we used to have.
Posted on 24 Mar 2008
From Dave Winer's blog:
Melroy Hodge, from Queens, NY, a contact on Twitter, sent a pointer to a YouTube video of a longer excerpt of Jeremiah Wright's post-911 sermon, one of the speeches that soundbites were shown repeatedly on cable news this week. I guess it's not surprising that the cable news excerpts gave a very misleading impression. (Next time this happens we must do an immediate fact-check.) http://www.youtube.com/watch?v=QOdlnzkeoyQ
This is a must-watch video. Stop what you're doing, right now, and watch it.
I found myself captivated by Wright's ideas and the way he expresses them.
I agree with everything he said.
I would have been willing to cut him some slack, because this was less than a week after the attack, and those were crazy days, who knew what was coming next. But he was right, we have done what they did to us, and we're doing it again in Iraq. The US was led by despotic people and we followed; we wanted to punish someone, anyone, and it didn't matter if they had anything to do with what happened to us. And we did.
Read the whole post from Dave Winer's blog. The video as he says, is a must-watch.
Also, from the twitter-o-sphere:
Posted on 22 Mar 2008
Microsoft is working on a OOXML SDK for managed languages. They have announced a roadmap:
Being selfish here, I would love to see this SDK relreased under an MS-PL license myself, I think it would be great to get folks outside of the Windows world consume and produce OOXML files easily.
This is a win-win for everyone. Microsoft gets more products consuming and producing OOXML documents on the Windows and MacOS worlds through Mono, and we get a great API to use on Linux with .NET languages.
Although I have emailed a few friends, am not sure am reaching the right people inside Microsoft. I would love to discuss the advantages that MS-PLing the code base would have.
It has to be under a license like the MS-PL as opposed to just a license to use and distribute on Linux for this code to make it and be distributed eventually into Linux distributions.
Posted on 22 Mar 2008
We became fans of the Dog Whisperer TV show from the Discovery Channel in the past few months. Sadly, we are unable to have a dog at home, so we might look for a new place.
My friend Shelly pointed me to Gladewell's article on the New Yorker about Cesar Milan, just as fun and interesting as watching the show.
Posted on 22 Mar 2008
Last week, Martin Baulig announced that the debugger in trunk adds supports to many 2.0 features, our last major feature missing in the debugger.
The biggest news is that the debugger now has support for C# 2.0 features such as generics, anonymous methods and iterators: * We can currently print fields in generic instances, print their types and parent classes. * Recursive generic types (see test/src/TestRecursiveGenerics.cs for an example) are supported, but need more testing. * There is some limited support for method invocations, but we can't get their types yet. * Support for anonymous methods and iterators should now be pretty much complete; we can fully access captured variables etc.
To try out the updated debugger in trunk, you must use Mono from trunk. With this code in place, we have now started the work to integrate it into MonoDevelop.
MonoDevelop 1.1 (due in six months) will have support for the debugger.
Additionally, Harald announced that they have modified the Mono Debugger to support remote debugging (useful for debugging embedded systems for instance).
They wrote a detailed document on the architecture for their remote debugging framework.
Their work is now licensed under the MIT X11 license, which will allow us to integrate this directly into the Mono and Mono Debugger distributions.
Posted on 19 Mar 2008
Yesterday Aaron released
the This is what Banshee looks like:
Banshee on Linux.
In other news, thanks to the work of Scott, Banshee will
soon be distributed for Windows as well:
Bringing open source media players to Windows.
Banshee uses Lluis'
framework to allow third party developers to extend banshee
with interesting new features.
This is what Banshee looks like:
Banshee on Linux.
In other news, thanks to the work of Scott, Banshee will soon be distributed for Windows as well:
Bringing open source media players to Windows.
Banshee uses Lluis' Mono.Addins framework to allow third party developers to extend banshee with interesting new features.
Posted on 14 Mar 2008
After a few years in the oven, we are ready to announce the first release of MonoDevelop. Lluis has put together a set of in-depth release notes that covers the major features available in MonoDevelop and links to various tutorials and screencasts as well as extensive screenshots of what is available in MonoDevelop 1.0.
MonoDevelop 1.0 is designed mostly for Linux developers creating Gnome and ASP.NET applications but MonoDevelop is also available for MacOS users that download our Mono installer and will still be useful if they are building Mono-based applications on OSX.
The IDE has many of the features that you would expect from a modern IDE for Mono: support for programming in multiple languages, an extensible design, editors and designers for ASP.NET and Gnome applications, integration with Unix toolchains and Visual Studio Solutions, support for source code control and following standard Unix development practices, integrated NUnit testing, Unix Packaging and Deployment (following the GNU conventions, and Mono conventions for libraries and packages), internationalization and localization, tools to maintain your project documentation and command line tools to access this functionality.
We have some pretty good language support in this release: C#, VisualBasic.NET, Java, C and C++. Check the previous link for the details as to how extensive the support is for each feature.
There is more documentation on MonoDevelop available as well.
In late 2003, a few developers were looking for an IDE to write C# code in Linux, not something too fancy, but something that would provide Intellisense features.
Windows developers were used to Visual Studio, and Mike Krueger and the developers at Alpha Sierra Papa had created the very successful SharpDevelop project, a .NET Windows.Forms-based application. At the time, Mono did not have a working Windows.Forms implementation (it would take another three years before our official 1.0 release of Windows.Forms) so this ruled.
Although there had been an attempt to make SharpDevelop portable by Mike (with a variation on the theme of Eclipse's toolkit) this effort had not been completed, and SharpDevelop continued to be a Windows.Forms application.
Pedro Abelleira first extracted the editor and intellisense engine from SharpDevelop into a standalone component that rendered using Gtk# instead of Windows.Forms. This was back late in 2003. Initially it was only going to be a text editor.
Development started mostly on irc and quickly contributors started to porting various other pieces from SharpDevelop or rewriting the GUI components with Glade and Gtk#. By late 2003 Todd Berman had taken over the maintenance duties of MonoDevelop and sent me a email on December 31st:
Oh, and we are shooting for eating our own MonoDevelop dog food by the end of this coming weekend, and it looks like we will be there even before then.
As regular Gnome developers were were very happy using Glade and Gtk#'s [Widget] attributes to bind the XML GUI representation to our own variables. You double clicked on the .glade file, and Glade would launch from within MonoDevelop, you would tweak your UI, save it, and rerun from MonoDevelop.
Around this time Dan Winship from the desktop team started working on a new GUI designer for Gnome, the Stetic GUI designer. This was a Gtk#-based GUI designer, and the idea is that this could be embedded in other applications. An early screencast of Stetic capabilities is available here:
Stetic in March 2005.
Work continued, but Dan eventually moved on to other projects. By the end of 2005 we were looking at integrating a GUI designer directly into MonoDevelop and Stetic was not ready to do that, so instead Lluis integrated Glade-3 into MonoDevelop:
MonoDevelop with Glade-3, January 2006
This project did not live for too long. Glade-3 had to be patched, and we quickly realized that all the features that we wanted would require more than trivial changes to Glade-3. So we decided that instead of investing time in the C code base and the bridge to C#, that we would complete Stetic which was entirely written in C#, this is what it looks like today:
Stetic Designer inside MonoDevelop.
A complete screencast of Stetic and today's MonoDevelop integration shows all the work that Lluis and his team did to provide a smooth editing experience.
Today MonoDevelop not only supports forms design, but it also provides menu and toolbar editors and support for managing your icon collection in your application.
A key feature of .NET is the creation of reusable components. Lluis brought this to MonoDevelop and the stetic editor. This screencast shows how to create widget libraries with MonoDevelop and Stetic that you can later reuse in your projects or in other projects.
The team has already started work on the next release of MonoDevelop, version 1.1. Our goal is to release new versions of MonoDevelop every six months. To do this, we are planning on doing all of the disruptive changes on branches, and always keep our HEAD revision stable.
There are a number of incremental improvements on our task list, but also some exciting new features. There were many things that we could not get in time for 1.0 are being incorporated or implemented since the 1.0 tree branched a few months ago. Some of the new features that trunk users or alpha testers can get include:
New Managed Editor: The text editor is now entirely managed and has many new features like configurable keybindings (Really nice Emacs keybindings), split windows, Emacs/Firefox-like incremental search on a toolbar (no more annoying dialog box popping up in the middle of your source code) and one of the most requested features: region folding.
Moving to a fully managed widget written in C# gives us a lot of flexibility to improve the editor. This is a theme that was consistent in the 1.0 release, moving from Glade to Stetic and moving from the GdlDock to our own managed dock paid off every time in terms of developer agility and features that we could implement.
ASP.NET editor: new improvements will provide auto-complete and intellisense while editing .aspx files. Also, with the maturity of WebKit/Gtk we are hoping to replace Mozilla as the GUI editor for ASP.NET pages with this.
Integrated Debugging: Currently the Mono Debugger is only available as a command line tool. Our next release of MonoDevelop will provide debugging directly from the IDE.
Windows Port: There is now a Windows profile release of MonoDevelop. This will be great for developers that are building applications using Gtk# on Windows and want to get access to the Stetic GUI designer which currently requires them to use Linux to do this. It is not our intention to compete with SharpDevelop as an open source IDE for Windows Programmers although there might be some overlap.
msbuild-based model: We want to move to the Visual Studio build model to improve interoperability with Visual Studio, Blend and SharpDevelop and other tools that use msbuild files as their interoperability layer. This will allow developers to easily move across tools to work on different parts of a project.
XML Editor: A backport from SharpDevelop's XML editor has been integrated.
Future versions of MonoDevelop will extend on this feature set an integrate Ivan's Windows.Forms designer, Alan's Silverlight designer and improve Michael's ASP.NET designer.
Posted on 14 Mar 2008
This video shows the Mono C# compiler building a sample native ObjC# application on the iPhone and then running the resulting executable on the iPhone.
Pay special attention to the beautiful error messages that our C# compiler generates.
This is using the ObjC# bindings that provide access to the Objective-C APIs from C#.
Update: better version, this one the typing with two hands and with some widgets on the screen and some events hooked up:
Of course, the iPhone is a locked platform, and chances of people being allowed to run Mono seem low.
Posted on 12 Mar 2008
Just got back from Mix 08 in Las Vegas. It was good to catch up again with old friends and make new friends. As usual, the event was a blast. To me the big interesting news were Silverlight 2.0 and the ASP.NET MVC release (details at Phil's blog).
Ray's keynote was light on the details, and too abstract for my taste.
The IE8 announcements were interesting. Their contributed test suite for CSS is good news, and came up with two nice new features: activities and webslices. Both ideas and their specifications were released under the OSP, and apparently by the end of the day there was a Mozilla plugin that implemented Activities. Hopefully we will get WebSlices on Linux as well.
Of course my personal favorite were the Silverlight 2 updates.
Since I attended mostly the hallway session, am using this weekend to catch up on the actual sessions. But I loved Joe Stegman's presentation on Silverlight 2 which Mike Harsh described as "we wanted to show code, not slides, lots of examples; you know, developer porn".
Sadly, I could not make it back to Part 2 with Mike, as the room was full and the bouncers were turning people away (and I also missed the repeat the next day).
If you love the software that you build, Jensen Harris' presentation on the History of the Office Ribbon is probably the most inspiring talk I have seen in years.
Every developer building GUI applications should listen to this presentation. This is as inspiring as Joel's articles on UI design were a few years ago when we were working on GNOME 2 or Andy's focus on empowering users were back on the Eazel days.
First things first. Catching up with Silverlight 2 is a great place to get demos, samples, tutorials, presentations and in-depth coverage of what is new in Silverlight 2.
Silverlight 1.1 consisted of a .NET binding on top of the core Silverlight 1.0 engine and the addition of the DLR and DLR-based languages. This was never intended to be the last word on it, and it was mostly a showcase of things to come.
Silverlight 2 is the evolution of the 1.1 model in a number of directions.
The distribution model: Possibly the most interesting change is that there is now a "core" of Silverlight that will be available on every system and a model to bundle extra libraries for Silverlight. This keeps the Silverlight 2 download small, but most importantly it means that Silverlight 2.0 can ship without having to complete and freeze the APIs for every possible feature that people want.
The "extras" collection of controls are delivered in this way (like the databound controls) as well as things like the DLR. This means that you can use the DLR today, and still allow the DLR and Iron* teams to continue working and improving it without locking developers to an old version of the DLR that would have been deployed with every 2.0 installation.
Some other important changes:
There was apparently a miss-understanding and the controls were released inadvertently under a more restrictive license, but both Scott and Brian confirmed that they wanted us to use those controls.
This is brilliant, not only because it helps us, but for a load of useful reasons: it will let developers learn how to write controls early on the Silverlight 2 release process and will allow developers to fine-tune controls if they don't do exactly what they need.
This is important in particular for things like the DataGrid view, as there history has shown that there is no one-size-fits-all (regardless of how parameterized these controls are)
On Thursday I did a presentation on Moonlight. Due to the general nervousness of this presentation I forgot to do a few demos that I wanted to show. I wanted to show Popfly and wanted to show the Silverlight Journal (both 1.0-based applications).
If you install Moonlight from SVN, you will be able to watch the presentation on Linux.
Sebastien is now working on the security aspects of Moonlight (auditing code, understanding the attack surface, trying to break our code). He posted an updated diagram of the trusted callers in the various Silverlight 2 assemblies.
I personally would like to see "Meet the Experts" come back. Meet the Experts last year (and at the PDC) happens in the afternoon, as a last-session, there is food delivered and there are no other sessions scheduled, so its a good time for everyone to get together and quickly get some questions answered.
In my opinion, the bars and the party are no substitute for this session. Discussing styling of Silverlight controls on the bar goes more or less like this "WHAT ARE THE LIMITATIONS?", "NONE, YOU CAN CHANGE THE ENTIRE VISUAL TREE", "THE WHAT TREE?", "VISUAL", "WHAT?", "THE VISUAL TREE", "WHERE IS THE TREE?".
I still had a blast, but I would like to see "Meet the Experts" back on the agenda.
Posted on 11 Mar 2008
# hostinfo Mach kernel version: Darwin Kernel Version 9.0.0d1: Wed Oct 10 00:07:50 PDT 2007; root:xnu-9126.96.36.199.obj~7/RELEASE_ARM_S5L8900XRB Kernel configured for a single processor only. 1 processor is physically available. 1 processor is logically available. Processor type: armv6 (arm v6) Processor active: 0 Primary memory available: 116.00 megabytes Default processor set: 26 tasks, 164 threads, 1 processors Load average: 0.00, Mach factor: 0.98 # export MONO_DISABLE_SHM=1 # ./mono hello.exe Hello Mono World #
Posted on 10 Mar 2008