I had the honor to meet the Three Melon developers at Unity's party this year at the Game Developer Conference. Three Melons is an Argentinian-based company that builds online games, and most recently they have been using Unity to build their new online games.
Today they just announced that their latest online game powered by Unity and Mono. "Quest for R2-D2" is now live at Lego.com:
Congratulations to the Three Melon developers for their launch!
You can follow them on twitter.
Posted on 16 May 2009
As we promised last week (threatened?) now that the foundation for Moonlight 2 is in place, we will be doing weekly releases for folks to try out, and to increase the feedback that we have received.
Thanks to everyone that provided bug reports and contacted us about the problems with last week's preview. In particular the issue affecting Ubuntu and SLED 10 users has been fixed and the plugin should work.
If you installed Moonlight already, you can update either by restarting Firefox or by following these steps:
If you have not installed Moonlight yet and want to try it out, go to http://www.go-mono.com/moonlight-preview.
This release fixes various rendering problems, more sites should be working and the performance was increased in multiple hot spots.
Posted on 12 May 2009
My friend Stephen sent me an interesting video they just cooked up at Micro Focus giving some hints as to what is coming up on the keynote of Micro Focus Live.
They recently bought Borland.
Posted on 11 May 2009
Earlier this week I promised I would blog about how to build Silverlight apps in Linux. Michael beat me to this and did a couple of screencasts.
In Moonlight Development in Linux with MonoDevelop he walks us through the steps necessary to install the Moonlight SDK on top of Mono 2.4 and using MonoDevelop to create your app. Once you get these installed, here is how you get started with development:
MonoDevelop will provide auto-complete for the Silverlight APIs and also provide auto-complete in XAML files.
In addition to Linux, you can also use MonoDevelop on OSX to do the same thing. We shipped Moonlight's SDK as part of the MonoDevelop/OSX release, the result runs with Microsoft's Silverlight.
Michael again talks about it and produced a nice screencast:
Posted on 08 May 2009
The code is currently available from http://code.google.com/p/mono-sh4/.
In addition to the MIPS64 port that I mentioned last week from SiCortex/nIX is now being merged into Mono's repository.
Posted on 07 May 2009
If you are in the Boston area, come join us for these open source festivities at Microsoft NERD center in Cambridge.
Posted on 06 May 2009
Dana Blankenhorn comments on the the Moonlight 2.0 release and says:
It's the kind of open source success story Microsoft wants publicized. Microsoft innovates, open source copies.
It's not the kind of open source story open source needs, however.
What open source needs is real innovation, created by teams who may or may not represent Microsoft's fierce competitors. This can be hard to deliver, and Microsoft would like us all to know resistance in this case is futile.
A few points.
First: Moonlight's core is designed to ensure that Linux users get access to content that is produced for Silverlight on the web.
This is about making sure that Linux (and for that matter any other system where Moonlight can be compiled) does not become a second class citizen on the web.
Folks will argue all day whether the Silverlight model is the right one; whether it is gaining adoption; whether it is necessary; whether it is part of the open web.
But none of that matters when trying to access content on Linux: it is either possible to use it, or not. And having a working relationship with Microsoft allows us to bring it to Linux.
Second: Dana is looking in all the wrong places for innovation. If he wants to see my team's work that deviates from the set of APIs that Microsoft has created, he could look at our work on SIMD; our interactive C#; Static compilation technology to support things like the iPhone; our cross platform MonoDevelop (Linux, OSX, Windows); Our Gtk# API for building the above; He could look at all of our Mono.* classes, or all of the libraries and APIs produced by our community (Mono.Addins, Mono.Nat, Mono.ZeroConf, BitSharp, Cecil, CocoaSharp, MonoObjc, Crimson, and some forty others; I just got tired of going through the list here and here).
All of these created to solve a particular problem with the tools that we had on the platform we used.
Or for that matter, even reading the announcements on my blog.
Or he could look elsewhere in the vast universe of open source projects for ideas that match his definition of innovation. Not everything that is built in the open source world has to be about innovating in a completely new direction.
Third, and most important one: The definition of Innovation.
Most people that discuss innovation have not even bothered to actually think about what this means in the first place. And I am particularly bothered when people claim that open source does not innovate, but can only copy.
Google's define:innovation is a good starting point.
Are Ideas Innovations? Everyone has ideas, even great ideas. Every day you go to lunch, every day you are taking a shower, every day you are walking alone and thinking you are having new ideas.
You can have a million ideas, and these might be innovative, but if they do not reach the world, did they matter?
For an idea or an innovation to have a practical effect, they need to go beyond the discussion at the lunch table with your friends and become a reality.
Bringing an Idea to Life Once I sit down and turn my idea into an actual tangible result there are a number of hurdles in my path.
The idea must be good enough for people to try out, I must get it distributed, and I must get people to use it.
Being first versus being to market first: It does not matter that many great ideas originate in the open source world or at the lunch table with your friends. You must bring the ideas to the public and the public must be in a position to adopt it.
For instance, Compaq/Digital were showing portable MP3 players based on Linux years before the iPod took the world by storm. Yet, nobody remembers these devices anymore and Apple gets the credit for bringing digital audio to the masses.
Or tagging and searching your email. GMail uses it today, but few people remember that the idea had been implemented before in Digital's Pachyderm.
Many ideas might originate as personal prototypes or even open source prototypes, but without a distribution channel and an ecosystem that would sustain the innovation many of those ideas exist merely to be replaced by folks in a better position to market/distribute it.
Claiming "I had the idea first" or "we were the first ones" is of little consolation if someone out-executes and out-markets you.
Definitions of Innovation: Wikipedia (as of 10 seconds ago) defines Innovation as:
The term innovation means a new way of doing something. It may refer to incremental, radical, and revolutionary changes in thinking, products, processes, or organizations. A distinction is typically made between invention, an idea made manifest, and innovation, ideas applied successfully.
I also like this one (from Google's define: too):
Innovation is the process that translates knowledge into economic growth and social well-being. It encompasses a series of scientific, technological, organizational, financial and commercial activities.
I think that Moonlight fits this definition perfectly well in that case.
Sure, we do follow the APIs that Microsoft set for Silverlight.
But we have innovated in a number of ways:
We dogfood other FOSS components, and we iterate to improve them.
In 1999, the MIT Technology Review magazine named me the innovator of the year. In the award ceremony, Bob Metcalfe said that I was receiving the award for the work on Gnome, not because Gnome was a ground-breaking system, but because the goals and processes of Gnome were.
We (the Mono/Moonlight team) are not Dana's beacon of revolutionary change. But it is no secret that we are fans of the CLI virtual machine, and we believe that giving developers this platform will help them turn their ideas into innovations by giving them the best technologies available.
Users of Mono and Moonlight have already demonstrated that they have way better ideas than I have ever had. And they already have used Mono in brilliant ways. Dana might want to check my blog more periodically to take note of those innovations.
Posted on 06 May 2009
Good news for all OSX users, a build of MonoDevelop that integrates with OSX is now available:
For the impatient among you, click and run MonoDevelop.app.zip.
It requires Mono 2.4 for OSX, on the upside, you can use this to develop ASP.NET MVC apps on the Mac.
Back in February I showed a screenshot of MonoDevelop 2.0 for the Mac, it looked like this:
Super-Alpha-Preview of MonoDevelop on OSX.
It was basically the Gtk# based MonoDevelop IDE binary executing on the Mac. There was no porting involved, just the same executable running under Mono/OSX. The code works, but it did not feel like a Mac app:
There is a vibrant Mono on OSX community out there, and it will only grow larger. We wanted to make sure that all of the work that is going into creating a great IDE is available for folks on the Mac in a way that is actually comfortable to use.
So working with folks in the Mac Community and with folks at Unity Michael has been working on tuning up MonoDevelop on the Mac to become an editor that does not get in the way of Mac users and developers and integrates better from the "feel" perspective with other tools in the OS.
For instance, not only does the new MonoDevelop for MacOS use the Mac menu bar, and the Mac accelerators (a combination of XCode and Textmate accelerators), but even the text editor has been altered to support the way selection and navigation works on the Mac.
I figured that for every 100 users of MonoDevelop one of them will contribute patches back to the effort. If you happen to be that 1% hacker that will contribute back, you might want to look at a list of ideas to improve MonoDevelop on the Mac.
MonoDevelop on Windows is on a similar boat: the 2.0 release works "out of the box" on Windows, but again, it is a GNOME IDE in a Windows land.
Stay tuned for news from the MonoDevelop community as to what will happen there.
Update: Lluis posted an update on the progress of MonoDevelop on Windows.
Posted on 05 May 2009
I never tested Smooth Streaming before, just the more basic media tests, but the Smooth Streaming stack is running with our Moonlight preview:
You can see a few rendering glitches for the controls on the screen. But this is really good news for our new media pipeline.
Posted on 05 May 2009
After a loving incubation period, the Moonlight 2.0 preview, an open source implementation of Microsoft's Silverlight for Linux has been released:
This is the ECMA VM running inside the browser and powering C# and any other CIL-compatible languages like Ruby, Python and Boo. You can use Moonlight/Silverlight as a GUI (this is what most folks do) or you can use it as the engine to power your Python/Ruby scripting in the browser.
Go to our preview page, select the platform and hit the download icon.
That will download and install the plugin in your Firefox installation. You can then restart the browser, and you should see this:
If instead of binaries you want to build Moonlight in the comfort of your own living room while sipping margaritas, fetch the source code for mono, mcs, mono-basic and moon from the branch and build them in this order: mono, mono-basic and moon.
While one hand holds your margarita, use the other one to follow the instructions on how to compile Mono from SVN.
Now some qualifications to this release:
This is a preview release. By this we mean that we are not yet feature complete with Silverlight 2.0 feature-to-feature but we are relatively close. For example, we do not yet pass the entire Silverlight GUI 2.0 test suite that was provided to us by Microsoft and you can spot glitches in various web sites.
Security Sandbox: One of the reasons we delayed the first preview of Moonlight for public consumption was that we did not want to release Moonlight without the security sandbox. In the pre-Moonlight days there was no reason for Mono to implement a security sandbox, so we never had it. With Moonlight a security sandbox is mandatory so we implemented it.
Moonlight 2.0 ships with the new CoreCLR Sandbox that was introduced in Silverlight 2.0. This security system is very easy to understand, it is pretty straightforward and is a lot easier to secure and audit than something like CAS. I will blog about the security stack in another post.
But even if we now have a security sandbox , we have not completed the security audit.
Weekly Releases: Our current plan is to update the plugin once a week during this preview/alpha period hoping that we can get good bug reports and to ensure that we work in as many Linux distributions as possible.
Debug Builds: During the preview/alpha cycle we are shipping our code with debugging symbols hoping that this will improve the quality of the bug reports that we receive. This means that the plugin size instead of being 3.9 megs is 8.8 megs on average. This will change when we do the final release.
There are a number of cool toys on this release, the foundation for many things to come. Here are some:
Silverlight Unix SDK: If you install Mono 2.4 and Moonlight SDK (not the browser plugin, but the -devel package) you can now develop Silverlight applications entirely in Unix.
In fact when you install Eclipse4SL (a Microsoft sponsored project) you need Mono 2.4 to build Silverlight apps. With the Moonlight SDK you can skip an entire step by having the SDK assemblies present at installation time.
I will do another blog on how to build Silverlight apps from the ground up on Unix using the Moonlight SDK.
Microsoft MS-PL Controls: Instead of reimplementing the high-level controls (buttons, Checkboxes, listboxes, containers, calendars, datepickers, sliders) or the very advanced controls (like a full database bound datagrid) Moonlight reuses Microsoft's open sourced Silverlight controls.
Iron* Languages: In addition to C# you can run code written in a variety of programming languages that target the ECMA CLI. In particular dynamic languages.
IronRuby and IronPython are open source implementations of Ruby and Python done by Microsoft that can be used in Silverlight but you can also use a variety of other languages in the browser like Visual Basic or PHP (Phalanger).
Visual Basic Runtime: This is just a plug for the work that Mainsoft did a few years ago. One of the things that Silverlight ships with is a Visual Basic class library for all the VB helper functions.
We ship a "tuned" version of their assemblies as part of the Moonlight release.
Adaptive Streaming: This also deserves a blog entry of its own. In addition to the support for HTTP-Streaming (to support seeking and stream quality selection) Silverlight allows developers to create their own transports to fetch media and not be limited by HTTP.
For instance, a developer could write a transport that fetches different bits of the media from different servers. Or use bittorrent to fetch the media instead of depending on a single server. More in an upcoming blog entry.
DeepZoom: with all of the bells and whistles that you expect.
Hard Rock Memorabilia on Moonlight/Linux.
Silverlight 3.0 APIs: As we were implementing the 2.0 APIs a handful of features from 3.0 fit naturally into our design. So instead of going the extra mile to limit things in 2.0, we just expose the 3.0 APIs in a forward-compatible fashion.
This Moonlight preview includes a few 3.0 features:
There are more details see Chris Toshok's blog entry.
The pluggable media framework is very exciting to us, because it means that developers can author their own codecs without waiting for Silverlight or Moonlight to add support for it.
We have developed a handful of open source codecs for Dirac, Vorbis and ADPCM that can be used with Silverlight 3/Moonlight Preview based on existing C# and Java implementations. Hopefully someone will help us fill in the blanks with more codecs (like Theora).
For up-to-date news check out our README file.
In the words of Paris Jobs, this release is nothing short of hawt.
If you want to follow the progress of various Moonlight activities on Twitter, you can follow these folks:
Some of the team members are not twitteristas yet.
Alternatively, if you are not really into twitter, you can always check our aggregated blogs at monologue.
Posted on 04 May 2009