Mono 2.4 and MonoDevelop 2.0 released

by Miguel de Icaza

We just released two big projects we have been working on for quite a while.

Mono 2.4 is a much faster, scalable and tuned version of Mono, like you have never seen before. Major highlights from the previous release are documented in our release notes.

And MonoDevelop 2.0

And a brand new web site

I previously blogged about the list of all the new MonoDevelop 2.0 features. The most visible one is the integrated debugger both for Mono applications and for C-based applications (using GDB).

Dogfooding: In addition to all the nice features in MonoDevelop 2.0, Lluis migrated the web site for MonoDevelop from MediaWiki to the Mono-powered MindTouch Deki content management system.

Posted on 30 Mar 2009


Game Developers Conference

by Miguel de Icaza

I am heading out to the Game Developers Conference in San Francisco as an attendee after some strong endorsments from some friends on tweeter.

If you are at the GDC or in San Francisco and would like to get together at some point drop me an email (miguel at gnome dot org). Or if there are any great hacker get-togethers for game developers, I would love to hang out with them.

I would not want to dissapoint, and as a one trick pony kind of person, I will likely be talking about Mono, Moonlight and the virtues of managed code to anyone willing to listen.

Looking forward to see what my friends have been up to. I can not wait to see the C# repl in a Unity/Web app.

Posted on 24 Mar 2009


Moonlight 1.9 and Ogg

by Miguel de Icaza

As I mentioned on a previous post Silverlight 3 opens the doors for developers to plug their own Codecs into the Silverlight media pipeline.

Only a few hours later I read on twitter that Atsushi and Rolf has implemented not only the Ogg/Vorbis Codec for Silverlight 3, but also implemented the Silverlight 3 API in Moonlight:

This means that you can now use your Silverlight-based players to playback Ogg/Vorbis content. Theora and Dirac are still missing, but with the sample code that we now have, it is going to be merely a weekend hack to get it done. Fluendo has a nice implementation of both already in Java.

Update on May 6th, 2009: open source implementations of Dirac, Vorbis and adpcm now live in the mooncodecs module.

Update: link fixed.

You can see the sample in action in Atsushi's test page.

Like Jo said on IRC:

it also works on SL3 though. that's the bit that excites me, since it means we have proper cross-platform playback with Free codecs *today* working in most browsers that matter

In the words of Annie Hall: La de da.

Go Moonlight Go!

Posted on 24 Mar 2009


Hot Hot Hot: Silverlight 3 Pluggable Codec Architecture (OGG, Theora, Vorbis and Dirac).

by Miguel de Icaza

Burried in the list of what is new in Silverlight 3 there is this gem:

Extensible media format support: With the new Raw AV pipeline, Silverlight can easily support a wide variety of third-party codecs. Audio and video can be decoded outside the runtime and rendered in Silverlight, extending format support beyond the native codecs.

What the above means is that with Silverlight 3 in addition to the built-in codecs for VC-1 and H.264 and the built-in containers (ASF and MOV) developers can plug an arbitrary audio or video codec and containers into the pipeline to support other formats like Dirac, vorbis, theora and the OGG container.

Both the codecs and the container parsers are authored using C# (or any other .NET supported language).

It would be nice to use Mono.SIMD where appropriate for these codecs. Mono.SIMD works out of the box on .NET, but it is hardware accelerated in Mono.

Atsushi at Novell has done some of the work to get an old C#-based Vorbis codec working with Silverlight 3. We will post more details when we have more information (the fix is on SVN).

Posted on 23 Mar 2009


Mono and the Google Summer of Code 2009

by Miguel de Icaza

Once again, the Mono project will be participating in the fabulous Google Summer of Code.

This is a great opportunity for students that want to get involved with open source to contribute, learn and get paid for their work during the summer.

We have been very lucky in recruiting some great students in the past years and these students have taken on some very sophisticated tasks over the years. MonoTorrent, ParallelFX, FastCGI for mod_mono, WinForms designer and theming, Gendarme development, Gtk# widgets and much more.

We have posted some ideas for students to get started, but students that are passionate about Mono should feel free to pitch their own ideas.

We tend to pick students for advanced projects over the milder, simpler tasks.

This year, I am excited about a few special projects:

  • Making the Mono VM use LLVM as a code generation backend.
  • Porting Mono.SIMD to new architectures.
  • ParallelFX updates.
  • Using NVidia's VDPAU library to provide a new codec implementation in Moonlight to support VC-1/H.264.
  • Managed (C#) implementations of Dirac and Vorbis as Silverlight 3 codecs.
  • A Database designer Add-in for MonoDevelop to support DBML editing.

There are many more of course, but the above are the ones that are making me drool.

Posted on 23 Mar 2009


BareFTP

by Miguel de Icaza

Christian just pointed me to BareFTP a graphical file transfer client that supports FTP, FTPS, SSH and SFTP protocols to transfer files.

I am a command line kind of person, but many of my friends like to use GUI clients for this.

Posted on 22 Mar 2009


Moonlight brings Playboy archives to Linux

by Miguel de Icaza

Since yesterday's announcement that the Playboy archives would be hosted using Silverlight's DeepZoom folks have been hard at work getting the remaining Silverlight 2 features implemented in Moonlight.

Click for screenshot.

Posted on 19 Mar 2009


Hot Off the Presses: Unity Goes to Windows

by Miguel de Icaza

Unity has announced that their Unity 2.5 IDE is now cross platform and now works Windows in addition to MacOS.

Unity rebuilt the entire Cocoa-based UI that they had previously with a Unity-powered UI. The entire UI is now built in C# using the Unity built-in APIs (all the controls, views, widgets).

This is a little bit like a compiler compiling itself. This time it is an IDE built using the IDE itself

Posted on 19 Mar 2009


Lucas integrates csharp REPL into Unity

by Miguel de Icaza

Lucas Meijer has integrated Mono's C# REPL into Unity.

Visit his post and check out the flash demo of the C# REPL in action.

Posted on 18 Mar 2009


Voices from Post-Saddam Iraq

by Miguel de Icaza

My friend Victoria Fontan who works at the UN's University for Peace in Costa Rica just published the book from her research work on Iraq.

The book is Voices from Post-Saddam Iraq: Living with Terrorism, Insurgency, and New Forms of Tyranny. From the editorial reviews:

Even today, most Americans can not understand just why the fighting continues in Iraq, whether our nation should be involved there now, and how we could change our tactics to help establish a lasting peace in the face of what many fear will become a full-fledged civil war. In the book at hand, Victoria Fontan - a professor of peace and conflict studies who lived, worked and researched in Iraq - shares pointed insights into the emotions of Iraq's people, and specifically how democratization has in that country come to be associated with humiliation. Including interviews with common people in Iraq this work makes clear how laudable intentions do not always bring the desired result when it comes to international conflict and cross-cultural psychology. For example, Fontan explains, one might consider the comment of a young Shiite: "The greatest humiliation of all was to see foreigners topple Saddam, not because we loved him, but because we could not do it ourselves." This gripping text is focused on a new and growing area of human psychology - humiliation studies.

Please vote to have the book available on Kindle. I got a hardcopy, but I would love to travel with it instead.

Posted on 16 Mar 2009


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